Talents

Talents are a special type of feat or ability which sets your character apart from the others. These are special abilities that your character is born with, and thus must be acquired during character creation . Talents are unique because you can acquire them without having to spend any skill points. Below is how you can get talents:

  • You are able to choose 1 talent without any handicaps during character creation.
  • What you roll during Character Origins might also give you additional talents. Those talents come without handicaps.
  • Your race might also come with a talent. That talent comes without any handicaps.
  • For any additional talent you desire, you will also acquire its matching handicap.

Talents are something that you do not have to have for your character, which sets them apart from abilities and skills. Talents can give you a certain edge over other characters and help to ensure that your character can handle better the dangers that face him or her.

Talents: List of talents that you can have for your character, only available during character creation

Talent Effects Requirements Handicap Cost
Acquired Immunity

After becoming poisoned, sick, plagued, diseased, or any other health effecting status ailment, except burns and other such physical problems, the character can develop an immunity to the status ailment. When effected make a Resistance check. If you pass after you are infected, then your character will develop an immunity chance of 20% to that particular infliction. Each time you succeed at the check for that affliction, your character's immunity chance increases by 20 until your character is completely immune, no longer being able to be inflicted by the same infliction. This must be done for every new infliction of any new health affecting status ailment, including beneficial ones, and happens despite player or character will. This is a permanent effect.

N/A

Having this talent lowers your Will when resisting mind, mental, or psychological affecting status effects and attacks, such as fear, by 20 points.

Ambidextrous

This talent allows you to naturally be able to use both hands or either hand without any penalties. Having this talent will grant you a +5 to all hand use speed checks. This talent will also reduce the stat costs for the dual wielding skills and can act as a prerequisite for the basic dual wielding skills.

Your character must have a racial maximum for Speed of at least 50.

Having this talent makes you clumsy, giving you a 15% chance each time you attack that you will drop your weapon.

Better SA Gain

This talent increases the rune elf's SA gain rate to 5 SA per minute. This is a permanent effect.

Your character must be a rune elf.

Having this talent causes all of your racial skills stat costs to increase by x 1.25.

Cat-Like Agility

This talent gives a bonus of +10 to Agility as a modifier. This talent also gives your character an Initiative bonus of +1. This is a permanent effect.

Your character's race must have a race maximum for Speed no lower than 50.

Having this talent adversely affects your character's ability to defend. Having this talent gives a penalty of -15 on your character's defensive skills success roll, even if they are mastered.

Empathy

This talent gives the character strong empathetic senses, being able to sense the feelings around him or her. This is handy for allowing the character to sense nervousness, sarcasm, anger, or any other emotion. However the character may experience emotional breakdown should the emotions be very high. This talent is required if you wish to have the empathetic skills. This talent also increases your character's rate of mastering Detect Lies and Sense Alignment skills by giving you a bonus of +2 skill points when you succeed using either skill. This talent also gives your character an Initiative bonus of +2. This is a permanent effect.

Your character's race must have a race maximum for Mental no lower than 50.

Having this talent lowers your Will when resisting mind, mental, or psychological affecting status effects and attacks by 10 points. Your character also has a 15% chance of mental breakdown, stunning the character for an entire round, should the character be exposed to high levels of emotion.

Faster Reflexes

This talent increases the racial maximum for Speed by x 1.5, but not higher than 100. This talent also gives your character an Initiative bonus of +1. This is a permanent effect.

Your character cannot have a race max for Speed greater than 90. You cannot have this talent if you have a handicap from another talent that decreases the racial maximum for Speed.

Having this talent adversely affects your character's ability to defend and to cause physical damage. Having this talent gives a penalty of -15 on your character's defensive skills success roll, even if they are mastered, as well as reducing your character's Melee Power and Throw Power by 10%.

Heartier and Healthier

This talent increases your character's Fortitude racial maximum by x 1.5, but not higher than 100. This is a permanent effect.

You cannot have this talent if you have a handicap from another talent that decreases the racial maximum for Fortitude.

Having this talent adversely affects your character's Luck potential. Your character's race maximum for Luck is immediately reduced by 25% by having this talent.

Higher Perception

This talent gives your character a bonus to his or her Perceive of +15. This talent also gives your character an Initiative bonus of +2 and an Aim bonus of +2. This is a permanent effect and can be listed as a modifier.

N/A

Having this talent makes your character more easily intoxicated. It does so by increasing the alcohol penalty to Resistance by 10 points, so that it becomes easier and more likely that your character will become intoxicated much quicker.

Human Ingenuity

This talent gives the human character a +1 to skill points gained when using a skill, on top of any modifiers they may already have. This is a permanent effect talent. This talent gives you +1 skill points even should you fail at the skill or spell whether or not you have Study Habits.

Your character must be a human.

Having this talent adversely affects your character's strength potential. Your character's race maximum for Strength is immediately decreased by 20% by having this talent.

Luckier Than Most

This talent increases the racial maximum for Luck by x 1.5, but not over 100. This talent also gives your character an Initiative bonus of +1. This is a permanent effect.

You cannot have this talent if you have a handicap from another talent that decreases the racial maximum for Luck.

Having this talent adversely affects your character's speed potential. Your character's race maximum for Speed is immediately reduced by 20% by having this talent.

Natural Mage

This talent gives your character +1 Magic Action.

N/A

Having this talent causes all of your other skills to take longer to learn. It does so by decreasing the skill points you gain from using those skills by 1.

Natural Marksman

This talent gives your character a +10 bonus to Aim.

N/A

Having this talent makes you clumsy, giving you a 15% chance each time you attack that you will drop your weapon.

Natural Politician

This talent gives you a +10 to Influence %. This is a permanent effect.

N/A

Having this talent adversely affects your character's fortitude potential. Your character's race maximum for Fortitude is immediately reduced by 20% by having this talent.

Nerves of Steel

This talent increases your character's ability to resist psychological affecting status effects, such as fear, depression, loss of will, and berserk. It does so by giving your character a bonus of 20 points to Self Control to guard against any psychological affecting status effects and attacks. Your character's Will Racial Maximum is also increased by x 1.1, not to exceed 100.

This talent cannot be used if you have any handicap that lowers your character's Self Control against psychological affecting status effects and attacks.

Having this talent lowers your Self Control when resisting being controlled or influenced, such as charm, seduction, and possession, by 20 points.

Never Mishap

This talent makes it so that you can ignore mishap rolls. Mishap rolls, rolling a 100, is simply counted as a failure. This only applies to skill or spell rolls, not stat checks or the like.

Your character must have a racial maximum for Luck of at least 50.

Having this talent causes all of your other skills to take longer to learn. It does so by decreasing the skill points you gain from using those skills by half.

Night Vision

This talent gives the character night vision, allowing the character to see as well in the dark as he or she can in daylight. This talent removes any perception penalties due to lack of light.

N/A

Having this talent lowers your Will when resisting mind, mental, or psychological affecting status effects and attacks, such as fear, by 20 points.

Potion Sensitive

This talent causes you to be extra sensitive to potions, causing their effects to be doubled for you.

N/A

This talent also applies for negative effect potions, such as poisons, doubling their effect on you as well. Furthermore you will need to make a Will Check with each potion use against becoming addicted to the potion.

Quick on Your Feet

This talent allows you to make another quick action right before your combat round ends. With this talent, you can quickly get in an extra one hand attack or make an extra move action. You cannot use skills or use any of your battle actions during this quick action, and you can only do this once per minute (once every 6 rounds).

Your character must have a racial maximum for Speed of at least 50.

Having this talent makes your character more easily intoxicated. It does so by increasing the alcohol penalty to Resistance by 10 points, so that it becomes easier and more likely that your character will become intoxicated much quicker.

Quick Shape Shifting

This talent makes it so that the racial skills Shape Shifting, Polymorphing, and Partial Polymorphing are free actions.

Your character must be a Talusian.

Having this talent causes all of your other skills to take longer to learn. It does so by decreasing the skill points you gain from using those skills by 1.

Second Chance Charlie

With this talent your character always has a second chance to achieve success. This talent allows you to re-roll a failed skill or spell roll without having to spend the action costs for that skill or spell again. However the original stat costs are increased by x 2.5, which you must spend during the second chance roll. This is x 2.5 of your listed stat cost for that skill or spell. The skill or spell will be treated as a failure regardless if it was a success or a failure, when using the second chance roll.

N/A

Having this talent causes any and all skills and spells to always cost 10% more than the stat cost that you have for that skill or spell. This increase applies to your listed stat cost, even when you have the stat cost decreased.

Strong Willed

This talent makes it more difficult for others to con you, trick you, influence you, charm you, or seduce you in any way. It does so by giving your character a bonus of 20 points to Self Control to guard against any effect that would take away the control of your character. Your character's Will Racial Maximum is also increased by x 1.1, not to exceed 100.

This talent cannot be used if you have any handicap that lowers your character's Self Control against being controlled or influenced.

Having this talent lowers your Will when resisting mind, mental, or psychological affecting status effects and attacks, such as fear, by 20 points.

Stronger Than Most

This talent increases the racial maximum for Strength by x 1.5, but not over 100. This is a permanent effect.

You cannot have this talent if you have a handicap from another talent that decreases the racial maximum for Strength.

Having this talent adversely affects your character's mental potential. Your character's race maximum for Mental is immediately reduced by 20% by having this talent.

The Genius

This talent increases the character's Mental race maximum by x 1.5 but no higher than 100. This talent also gives your character an Initiative bonus of +1. This is a permanent effect.

Your character cannot have a race max for Mental higher than 90. You cannot have this talent if you have a handicap from another talent that decreases the racial maximum for Mental.

Having this talent adversely affects your character's strength potential. Your character's race maximum for Strength is immediately decreased by 20% by having this talent.

Tough Skin

This talent permanently reduces all damage done to HP by 25% of any felt physical or magical damage. This would be 25% of any damage that would actually be felt by HP, after any absorption or blocking done by armor. This does not lessen ongoing damaging effects, such as poisons or burns. This only lessens immediate damage.

Your character's race must have a race maximum for Fortitude no lower than 70.

Having this talent adversely affects your character's speed potential. Your character's race maximum for Speed is immediately reduced by 20% by having this talent.

Unnatural Luck

With this talent your character has unnatural luck. This talent allows you to spend SA or skill points to gain a temporary boost to your character's luck. Every 2 skill points or 5 SA spent with activating this talent gives your character a boost of 1 point to Luck. The maximum increase allowed is 25 points. This talent can be activated whenever desired.

Your character's race must have a race maximum for Luck no lower than 60.

Having this talent causes any and all skills and spells to always cost 10% more than the stat cost that you have for that skill or spell. This increase applies to your listed stat cost, even when you have the stat cost decreased.